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Thread Statistics | Show CCP posts - 7 post(s) |
Juliette DuBois
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Posted - 2009.09.23 14:17:00 -
[1]
Switch fusion to be top damage ammo instead of emp.
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Juliette DuBois
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Posted - 2009.09.23 14:32:00 -
[2]
Edited by: Juliette DuBois on 23/09/2009 14:32:40 Maybe they could add third tier of large arties, say 1650mm? And give 1400/1200 somewhat better tracking.
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Juliette DuBois
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Posted - 2009.09.23 15:33:00 -
[3]
Maybe you could just make EMP, PP and Fusion even statwise and just have different damage types to choose from? Triple hardeners arenŠt that common except maybe for armor tanked minmatar ships that already have em resist bonus.
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Juliette DuBois
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Posted - 2009.09.30 16:00:00 -
[4]
I hope you ainŠt firing whole 8 gun rack on each frigate... Keep the guns separate and hit multiple targets at once maybe.
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Juliette DuBois
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Posted - 2009.09.30 18:45:00 -
[5]
Originally by: Pattern Clarc With 6 Tracking enhancers, the Mach gets 162km optimal and 152km Fall off using Tremor on 1400mm's With 800mm's using barrage, 9km optimal range, 104km fall off.
Bug or feature?
Pretty funny, but still loses to Apoc (can have pretty much 250km optimal if wanted) and I think MP Apoc is still effective at about 100km with almost full damage.
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Juliette DuBois
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Posted - 2009.10.03 13:51:00 -
[6]
You need to move away from the NPCs anyway to help with transversal, and train light/med drones to help with killing the small stuff that you canŠt kill with your big badly tracking guns. Make 4 2-gun stacks or 2 4 gun stacks and shoot with those.
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Juliette DuBois
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Posted - 2009.10.03 16:48:00 -
[7]
Originally by: Isabelle Sparks
Originally by: Juliette DuBois
close: Blasters > AC = Laser (within 5km and at point blank lasers are worst off with tracking) med: Laser > AC = Blasters long: Laser >>> AC > Blasters
So Lasers are equal to AC's at close range, and AC's are inferior everywhere else.
Sounds good.
Why, because minnies suck?
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Juliette DuBois
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Posted - 2009.10.10 12:47:00 -
[8]
Originally by: chatgris Been looking at the stats on sisi, and it's actually very nice. Minmatar are the "speedy" race, and increased tracking (on lower damage ammo) complements them nicely. They still have less dps than blasters, and less range than lasers, but it's different and useful.
Why is it useful?
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Juliette DuBois
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Posted - 2009.10.17 08:24:00 -
[9]
Edited by: Juliette DuBois on 17/10/2009 08:24:40 DonŠt complain about drake, it still has best combination of tank and gank even without that ridiculous regen tank. HAM drake has decent dps and HML is good for kiting long enough that you have upper hand on EHP race.
ItŠs extremely hard to beat in 1vs1 by any other BC, and itŠs suitable for large gangs with shield logistics as well. Drake can also engage just about any target just fine in these gangs, anything from smallest tacklers all the way up to BS.
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Juliette DuBois
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Posted - 2009.10.19 10:32:00 -
[10]
That exactly. Projectiles donŠt have superiority at any range. Against laser boats you have to go right next to them to have any chance at outtracking them and against blasters you have to wear them down sloooooooooooooooooooooowly outside disruptor ranges (and then you canŠt hold the tackle on them anyway). Outside 1vs1 it just doesnŠt work that well.
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Juliette DuBois
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Posted - 2009.12.16 15:07:00 -
[11]
Removing tachyons would probably balance things at least. :p
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Juliette DuBois
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Posted - 2010.01.09 05:57:00 -
[12]
Are tachyons even needed anymore? WerenŠt they some kind of CCP bandaid for amarr suckiness anyway... Would be easy to change all tachyons into megabeams and be done with it.
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Juliette DuBois
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Posted - 2010.01.09 22:17:00 -
[13]
Edited by: Juliette DuBois on 09/01/2010 22:17:34 You thought I was serious? I know mission runners in paladins would cry if nothing else.
Then again, all this stupid extra crap that has been put into this game over the years just annoys me. More isn't always better.
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